Best free ad blocker for Chrometts03/10/2024 Firefox, for instance, is already using ANGLE to render WebGL content on Windows.ĪNGLE is a necessary step in our continued efforts to push the web platform forward. Because it's a standalone library, open-source project ANGLE can help other software projects in the same way. Using ANGLE allows us to issue OpenGL ES commands in Chrome's graphics systems and not worry about the user's computer having OpenGL drivers - ANGLE translates these commands into Direct3D 9 API calls.ĪNGLE helps Chrome use a single, open graphics standard and remain portable across platforms. Mac and Linux already enjoy solid OpenGL support, but on Windows OpenGL drivers are not sufficiently widespread to be relied upon. This is a major step forward for the project, and a major event for OpenGL ES support on Windows. Thanks to continued work from TransGaming, in collaboration with Google engineers and other contributors, ANGLE has reached an important milestone: It now passes the rigorous OpenGL ES 2.0 test suite and ANGLE version 1.0 has been certified as a compliant GL ES 2.0 implementation. At the time it was announced, ANGLE only supported a subset of the OpenGL ES 2.0 API. In March of last year we introduced ANGLE as the engine that would power Chrome's GPU rendering on Windows. Posted by Christian Stefansen, Product Manager We look forward to seeing some great new apps from Native Client developers. Questions or suggestions? Join us in the discussion forums. There you’ll find a growing collection of tutorials, examples, videos, reference documentation, and much more. If all this sounds exciting, please visit our new documentation site at. The Chrome Web Store gives developers a simple, effective strategy to reach over 200 million active users of Google Chrome. That’s why we’ve enabled distribution of Native Client-based apps via the Chrome Web Store. We recognize that building a Native Client app is only the start of a successful app. We’ll continue to work with the community to get even more languages and middleware systems ported to Native Client. At the event, we showcased upcoming applications from Heartwood, Silvertree, Exit Strategy, and Dedalord, who used those tools to bring their apps to the web with very little effort. These Native Client ports make the web more accessible to hundreds of thousands of application developers. Ports include Unity and Moai game engines, programming language environments Mono and Lua, audio middleware such as fmod and Wwise, as well as the Bullet physics engine. The community is actively involved in Native Client, porting some of the most popular application middleware. The side benefit of being able to maintain their existing development and testing infrastructure further accelerated their delivery of a shipping title. They ported their multiplayer online game Star Legends to the web in less than two weeks from an existing code base of more than half a million lines of code. This was particularly appealing to Spacetime Studios. If you have existing code bases in C, C++, or C#, Native Client now allows you to port your existing apps to the web while maintaining just one code base. Previously limited to Microsoft Windows® and Xbox® systems, the Native Client port of Bastion allows Supergiant to reach users on all popular desktop operating systems, with the safety and simplicity of the web. One example of the kind of experience Native Client can currently support is Bastion, an award-winning role-playing game from Supergiant Games. These include hardware-accelerated 3D graphics via OpenGL ES 2.0, a mouse lock API, a full-screen API, and much more. Since that release, we’ve shipped additional APIs and capabilities, providing native code with more of the capabilities available from JavaScript. In September, we started supporting a set of core Pepper interfaces, suited for 2D graphics, audio, and compute-intensive applications. Yesterday at an event held at Google we shared the progress we’ve made towards this goal and showcased work from some of the early adopters of the technology, including Square Enix, Unity Technologies, and Bungie. Since we launched Native Client late last summer, our team has been working hard to make the technology more useful to developers. Updated on December 14th with the video of the event.
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